Admittedly, we do not have much documentation on how to write a plugin yet - other than seeing how existing plugin are written. We use the concept of signals to trigger interaction, but it's still work in progress. We're also still working on mechanism to "version" plugins as well as signing (verification system).
Thanks for your patience :)
@[deleted],I'm not bashing, but I think "plugin" is misnomer so far. They could be appropriately called "mods" as they currently exist. Until they can get added/removed without editing code, I can't call them "plugins".Jack